Post by Saturdaynight on Jul 22, 2005 12:53:35 GMT -5
Mid season is upon us and I think this would be a good time to discuss the rules for next year!
As of now the rules have been amended to the follwing status:
Registration Rules
A Maximum of 11 teams can enter the WSRC with no more then 2 drivers. 1 driver cannot drive both cars.
Once your registration has been verrified you will recieve your race package, which includes the your team performance files. Please use GPxPatch to instert these files.
Use the following physics file for this competition.
newRealistic_F1_physic.zip
Your home track will be chosen base on your team owners nationality or the closest track to their country.
Regulations:
This Championship is intended for those using Grand Prix 4 with the 9.6 Patch.
GPxPatch, is required for installing Physics and Performance files.
All teams use the same Physics and Performance files.
You may use an existing F1 team or create your own fictional team
Drivers and Constructors points will be as follows per race.
1st = 10
2nd = 8
3rd = 6
4th = 5
5th = 4
6th = 3
7th = 2
8th = 1
A Race Weekend:
Qualifying for a race:
Submit your best hotlap.
The hotlap files would be verified for their creation date between Sunday 12am and Sunday at Midnight, the week before the race.
Hotlap Submissions are final. Once you submit your hotlaps, no new hotlaps can be submitted for that event.
Hotlaps will be compiled to determine starting grid. Qualifying determines your overall finish time for the race. For each place you sit in the grid, you lose a half second in the overall race finish time. This is called Grid Disadvantage. So when all driver times are compiled after the race, you take their grid disadvantange and add that to their time.
Grid Disadvantage chart:
1 = 0
2 = .1
3 = 2
4 = .3
5 = .4
6 = .5
7 = .6
8 = .7
9 = .8
10= .9
11= 1
12= 1.1
13= .1.2
14= 1.3
15= 1.4
16= 1.5
17= 1.6
18= 1.7
19= 1.8
20= 1.9
21= 2
22=2.1
Race Day:
You must complete 10 hotlaps
The hotlap files would be verified for their creation date between Sunday 12am and Saturday at Midnight, the week before race weekend.
The hotlaps must be in succession.
The hotlaps will be compiled to process the overall time for each driver and thus determine the outcome of the race.
Late entries will be penalized by droping ten places on the grid.
If you fail to qualify then you will start from the back of the grid.
If you fail to post any hotlaps for a race, then you suffer a DNF.
hotlap Submissions are final. Once you submit your hotlaps, no new hotlaps can be submitted for that event.
Note: Any deviation from these rules will result in a disqualification from the race.
Team Management Rules:
Engine, Fuel and tire Suppliers:
You can choose your own engine, fuel and tire supplier from here on out. Since the money system is gone, I don't see why this is an issue.
Bridgestone and Michelin are the only tire suppliers allowed for the competition.
Driver Skill Table:
The Driver skill system is a way to advance your driving skill in the game. So as you finish a race, two calculations are made and added to your driver's skill and randomization number, in the performance.txt file. By default, a driver's skill ratting starts at 15,000. After each race, the drivers skill points go up according to the following chart.
1st = 15
2nd = 10
3rd = 9
4th = 8
5th = 7
6th = 6
7th = 5
8th = 4
9th = 3
10th = 2
11th = 1
12 or greater = 0
The ranomiztion number is simply a value that effects your driver skill + or - the the randomizer value. Be deault, a drivers randomization number starts at 500. Depending on where you finish in the points for that season, your randomization number decreases according to the following chart.
1st = 100
2nd = 90
3rd = 80
4th = 70
5th = 60
5th = 50
6th = 40
7th = 30
8th = 20
9th = 10
10th = 5
11 and greater = 0
Note! The drivers skill table will only be used to create a performance file for spectators wishing to see how they can perform agains the WSRC drivers. It will not be used for competition pourposes.
We've had talks about implimenting GP4Tweaker. It seems to be a good idea to most but there was some tlak about it causing a driver or two to discontinue there WSRC competition if this were implimented!
Please discuss your thoughts on this matter!
If there is anything else you think we can do to make the rules easier ot understand or to improve upon anything stated above, please post your thoughts!
As of now the rules have been amended to the follwing status:
Registration Rules
A Maximum of 11 teams can enter the WSRC with no more then 2 drivers. 1 driver cannot drive both cars.
Once your registration has been verrified you will recieve your race package, which includes the your team performance files. Please use GPxPatch to instert these files.
Use the following physics file for this competition.
newRealistic_F1_physic.zip
Your home track will be chosen base on your team owners nationality or the closest track to their country.
Regulations:
This Championship is intended for those using Grand Prix 4 with the 9.6 Patch.
GPxPatch, is required for installing Physics and Performance files.
All teams use the same Physics and Performance files.
You may use an existing F1 team or create your own fictional team
Drivers and Constructors points will be as follows per race.
1st = 10
2nd = 8
3rd = 6
4th = 5
5th = 4
6th = 3
7th = 2
8th = 1
A Race Weekend:
Qualifying for a race:
Submit your best hotlap.
The hotlap files would be verified for their creation date between Sunday 12am and Sunday at Midnight, the week before the race.
Hotlap Submissions are final. Once you submit your hotlaps, no new hotlaps can be submitted for that event.
Hotlaps will be compiled to determine starting grid. Qualifying determines your overall finish time for the race. For each place you sit in the grid, you lose a half second in the overall race finish time. This is called Grid Disadvantage. So when all driver times are compiled after the race, you take their grid disadvantange and add that to their time.
Grid Disadvantage chart:
1 = 0
2 = .1
3 = 2
4 = .3
5 = .4
6 = .5
7 = .6
8 = .7
9 = .8
10= .9
11= 1
12= 1.1
13= .1.2
14= 1.3
15= 1.4
16= 1.5
17= 1.6
18= 1.7
19= 1.8
20= 1.9
21= 2
22=2.1
Race Day:
You must complete 10 hotlaps
The hotlap files would be verified for their creation date between Sunday 12am and Saturday at Midnight, the week before race weekend.
The hotlaps must be in succession.
The hotlaps will be compiled to process the overall time for each driver and thus determine the outcome of the race.
Late entries will be penalized by droping ten places on the grid.
If you fail to qualify then you will start from the back of the grid.
If you fail to post any hotlaps for a race, then you suffer a DNF.
hotlap Submissions are final. Once you submit your hotlaps, no new hotlaps can be submitted for that event.
Note: Any deviation from these rules will result in a disqualification from the race.
Team Management Rules:
Engine, Fuel and tire Suppliers:
You can choose your own engine, fuel and tire supplier from here on out. Since the money system is gone, I don't see why this is an issue.
Bridgestone and Michelin are the only tire suppliers allowed for the competition.
Driver Skill Table:
The Driver skill system is a way to advance your driving skill in the game. So as you finish a race, two calculations are made and added to your driver's skill and randomization number, in the performance.txt file. By default, a driver's skill ratting starts at 15,000. After each race, the drivers skill points go up according to the following chart.
1st = 15
2nd = 10
3rd = 9
4th = 8
5th = 7
6th = 6
7th = 5
8th = 4
9th = 3
10th = 2
11th = 1
12 or greater = 0
The ranomiztion number is simply a value that effects your driver skill + or - the the randomizer value. Be deault, a drivers randomization number starts at 500. Depending on where you finish in the points for that season, your randomization number decreases according to the following chart.
1st = 100
2nd = 90
3rd = 80
4th = 70
5th = 60
5th = 50
6th = 40
7th = 30
8th = 20
9th = 10
10th = 5
11 and greater = 0
Note! The drivers skill table will only be used to create a performance file for spectators wishing to see how they can perform agains the WSRC drivers. It will not be used for competition pourposes.
We've had talks about implimenting GP4Tweaker. It seems to be a good idea to most but there was some tlak about it causing a driver or two to discontinue there WSRC competition if this were implimented!
Please discuss your thoughts on this matter!
If there is anything else you think we can do to make the rules easier ot understand or to improve upon anything stated above, please post your thoughts!