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Post by Viper on Apr 10, 2006 14:44:31 GMT -5
I'll do everything I can do have it avaible by tomorrow at the latest. All I have to do, is to make sure the new files are working right and then upload the carset. I also have to do the pitcrew for the new Vodafone team...shouldn't take long though...
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Post by Dave on Apr 10, 2006 14:58:32 GMT -5
ok thanks for letting me know
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Post by Senna on Apr 10, 2006 15:07:45 GMT -5
Now that Zep sent me his files, I'll be launching the new carset soon. don't wait for me, i'm afraid that my new car will only be available after monaco ;D
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Post by Viper on Apr 10, 2006 16:08:38 GMT -5
Yeah, I know But now that the new structure is ready, putting your new car in will be easy. I just have been holding off changes cause the way the carset works has changed a lot since the current version you guys are using
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Post by Senna on Apr 10, 2006 16:48:03 GMT -5
Yeah, I know But now that the new structure is ready, putting your new car in will be easy. I just have been holding off changes cause the way the carset works has changed a lot since the current version you guys are using Just one question how you would put in cars of a team that uses different liveries? for example, i was working in a car that has different numbers painted in the engine cover (#14) (#15) and drivers name as well as drivers photos, in similar fashion to Anthony Davidson's BAR testcar as shown @ Brazil 2004...
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Post by zeppelin101 on Apr 10, 2006 17:45:10 GMT -5
For two liveries on the same car, you need to rename the textures in the car2_lodx.gp4 files. Save them in 3d editor, import them into ZM, apply your new texture, and then export back to the correct .gp4 and you will have different textures per car. My car is already set up like this, so if there is a second driver, they can design whatever they like on their car
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Post by Senna on Apr 10, 2006 20:05:14 GMT -5
For two liveries on the same car, you need to rename the textures in the car2_lodx.gp4 files. Save them in 3d editor, import them into ZM, apply your new texture, and then export back to the correct .gp4 and you will have different textures per car. My car is already set up like this, so if there is a second driver, they can design whatever they like on their car wait, wait.... i dont have any experience with a 3D editor, i can only paint cars
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Post by Viper on Apr 11, 2006 0:49:29 GMT -5
You don't need to do anything complicated except type a couple of filenames You actually don't have to use zmodeler...3d editor only will work as it has a rename feature for the textures.
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Post by zeppelin101 on Apr 11, 2006 6:00:37 GMT -5
Yea but then you're car wont work in game, you'll only see the suspension, the file has to be locked again in ZM Oh, and 3d editor only saves material names, not material identities, so you have to reapply the textures for the cars in ZM before exporting
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Post by Dave on Apr 11, 2006 12:07:10 GMT -5
@ Viper, which track is home to vodafone-audi? (Audi-Motorsports = Hockenheim, Team KDR = Silverstone etc.)
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Post by Viper on Apr 11, 2006 13:27:35 GMT -5
I chose Monza, Italy. If you want something else, be my guest
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Post by Viper on Apr 11, 2006 13:29:44 GMT -5
BTW, everything is ready. Except, KDR car doesn't have a cockpit. Wanna make one Zep?
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Post by Dave on Apr 11, 2006 13:36:53 GMT -5
Monza's fine, so will the update be released after zep makes the cockpit? If so I'll do some testing in your car
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Post by Viper on Apr 11, 2006 13:43:09 GMT -5
Shouldn't take long now...if I don't hear anything from him in the next hours I'll upload the carset anyway...I can always update the cockpit later...You are welcome to test on the Audi Motorsports car though...which will be receiving a new shape actually. It's still the mp4/20, but this time I'm using the shape made by Teraur. I like Enzojz more, but the 3 textures were giving me a headache and in addition to Teraur having only 1x2048 texture, he also has low downforce version for Monza
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Post by Dave on Apr 11, 2006 13:49:04 GMT -5
cool, by the way...what shape is the vodafone-audi based on?
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