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Post by Viper on Mar 11, 2005 12:21:25 GMT -5
Of course
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Post by vodkamartini1 on Mar 11, 2005 12:47:23 GMT -5
I am quite happy with the physics we are using. Remember, all of the setups would have to change if the physics file was altered, and a number of us may not have the time to be able to alter them to be competitive. Also, I think it'd be a bad thing to increase grip, as it's best to hve some sense of realism rather than drive on the rails.
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Post by Viper on Mar 11, 2005 13:13:54 GMT -5
Remember, all of the setups would have to change if the physics file was altered, and a number of us may not have the time to be able to alter them to be competitive True, but wouldn't it make it more challenging? As it is, you can download ready setups on the net for the physics we are using
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Post by Saturdaynight on Mar 11, 2005 13:35:09 GMT -5
I can understand where Vodka is coming. We don't want make the car feel like they're riding on rails. Then it becomes too easy. If changing physics only has to do with being different from real f1 racing, then I would have to say no. I kind of like these physics. The question we need to know is why should we change them? I could see if one driver was trouncing the competition, but so far that doesn't seem to be the case.
I've tried some of those setups, available for download and I still end up tweaking every single one of them as they seem a bit too stable. A fast car is inherently unstable.
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Post by Viper on Mar 11, 2005 14:00:48 GMT -5
Then let's remove grip and make the car faster, it was just a sugestion anyway
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Post by Lex on Mar 14, 2005 20:26:55 GMT -5
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Post by Viper on Mar 14, 2005 20:40:43 GMT -5
LOL, it does, doesn't it??
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Post by Lex on Mar 15, 2005 11:31:00 GMT -5
Yeah....... Btw, my idea for the new physics: remove a bit of wing's drag, add more tyre grip (yeah let's use slicks!!!)and increase the braking power. Sounds good in my mind.
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