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Post by Senna on Jun 28, 2006 13:36:26 GMT -5
New CSM requires an original exe only for now. It'll allow different exes once the bugs are ironed out. It was just a requirement Zaz imposed for the beta and not an issue. Hmmm, I wasn't aware of that thing... ok then
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Post by zeppelin101 on Jun 28, 2006 15:04:19 GMT -5
I haven't even got 1.26 yet, so that's not an issue. Anyway, by the time everything's tweaked n tuned, Zaz will probably have released it as a final, and the 2005, 1991 (maybe), 1995, DTM beta etc will be released
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Post by zeppelin101 on Jul 27, 2006 14:24:44 GMT -5
How's this for a suggestion, it's been in my mind for a while (since I use a wheel), and would only apply to those of us using analogue control devices.
A ban on steering help? I don't use it and it hasn't affected my ability to be a factor in winning any races, so it is no disadvantage imo
Also, how about a points system for setups? This would even everything up nicely, so we have a set of base setups which can then be expanded on, but there are a certain number of points that each setup parameter has. For example, you're at Barcelona with your base setup and you have 100 points. Changing wings would cost 10 points for example, brake balance 5, gear ratios 5 as well (for every 2 gears or something), and suspension could be a heftier fine depending on how much it affects the car.
A bit complex but I think it would help the people on the back of the grid and hinder the faster of us meaning we have a lot more variation
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Post by Senna on Jul 27, 2006 16:03:46 GMT -5
How's this for a suggestion, it's been in my mind for a while (since I use a wheel), and would only apply to those of us using analogue control devices. A ban on steering help? I don't use it and it hasn't affected my ability to be a factor in winning any races, so it is no disadvantage imo Also, how about a points system for setups? This would even everything up nicely, so we have a set of base setups which can then be expanded on, but there are a certain number of points that each setup parameter has. For example, you're at Barcelona with your base setup and you have 100 points. Changing wings would cost 10 points for example, brake balance 5, gear ratios 5 as well (for every 2 gears or something), and suspension could be a heftier fine depending on how much it affects the car. A bit complex but I think it would help the people on the back of the grid and hinder the faster of us meaning we have a lot more variation Well the setup idea is very complex, so you might have success giving this idea to Max Mosley :S And about the Steering Help I need to use 50-60% of Steering Help, otherwise I cant complete a single clean lap. Removing this aid could cause a lot of problems to drivers like me, because it would make me spend much more time attempting to complete my laps than I actually do. And time is something I cant find because I'm working a lot (yes, a webdesigner works A LOT!). I simply cant spend the whole weekend trying to complete a single lap without Steering Help (I've tried it before). And this is an aid to counter your steering wheel problems, not an advantage for the drivers who use a steering wheel. Every single steering wheel has a problem that cant make the things be realistic ingame, thats why Geoff Crammond put SH in game, but i'm satisfied with the current configuration and I think that its is working in a very realistic way, IMO.
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Post by zeppelin101 on Jul 27, 2006 16:32:39 GMT -5
How's it realistic? The game turns the car in for you, that sure as hell doesn't happen on a real track I can tell you, Crammond more likely put it in so that people using wheels had a point of reference, and then could ween themselves off it (much like traction control in rF for example). It really isn't hard to drive without steering help. I'm hardly a consistent driver, it takes me on average 8 attempts before I get a race done and I may end up doing 4-500 laps for a race cos occassionally I do have trouble. In fact, the ideal line is marked on the tarmac, so if you get stuck you just follow that
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Post by Senna on Jul 27, 2006 17:00:45 GMT -5
How's it realistic? The game turns the car in for you, that sure as hell doesn't happen on a real track I can tell you, Crammond more likely put it in so that people using wheels had a point of reference, and then could ween themselves off it (much like traction control in rF for example). It really isn't hard to drive without steering help. I'm hardly a consistent driver, it takes me on average 8 attempts before I get a race done and I may end up doing 4-500 laps for a race cos occassionally I do have trouble. In fact, the ideal line is marked on the tarmac, so if you get stuck you just follow that In no way I can drive without SH, I always meet a beautiful thing called mr. Wall The point is, it requires a huge amount of time I dont have to get used to. And it would force me to go hard on my steering wheel to keep the car on track, thats how I broke my old Microsoft Force Feedback Wheel And I cant see how SH gives an advantage for wheel drivers against keyb drivers... Vincenzi is using keyboards and he's dominating the field
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Post by Mαττ on Jul 27, 2006 22:01:14 GMT -5
How's it realistic? The game turns the car in for you, that sure as hell doesn't happen on a real track I can tell you, Crammond more likely put it in so that people using wheels had a point of reference, and then could ween themselves off it (much like traction control in rF for example). It really isn't hard to drive without steering help. I'm hardly a consistent driver, it takes me on average 8 attempts before I get a race done and I may end up doing 4-500 laps for a race cos occassionally I do have trouble. In fact, the ideal line is marked on the tarmac, so if you get stuck you just follow that In no way I can drive without SH, I always meet a beautiful thing called mr. Wall The point is, it requires a huge amount of time I dont have to get used to. And it would force me to go hard on my steering wheel to keep the car on track, thats how I broke my old Microsoft Force Feedback Wheel And I cant see how SH gives an advantage for wheel drivers against keyb drivers... Vincenzi is using keyboards and he's dominating the field I agree with Senna in that removing the steering help would not be the way to go. Its pretty damn hard to control the car with no assistance and I'd probably go back to using the keyboard. Your setup/points scheme is interesting. Are these championship points we'd be using or made up? I think if we allocated setup points to each driver and then create a systematic process of setup and the deduction of relevent points, it could work. Perhaps we can gain points by completing the tests etc. Perhaps even add a randomiser for each driver. That way it may cost more or less points to get the ideal setup for each driver at each race. It's complicated, and thats putting it mildly. We don't wanna scare anyone off. ;D
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Post by Senna on Jul 27, 2006 22:15:55 GMT -5
Your setup/points scheme is interesting. It's complicated, and thats putting it mildly. We don't wanna scare anyone off. ;D I'm scared.
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Post by Senna on Oct 9, 2006 12:00:02 GMT -5
Hey guys, just a couple of ideas to improve our series. Since we are having less drivers and would be nice to fill it with 22 drivers or at least 10 for the next season, what about letting me start some talks with some people in other forums, for example the grandprix4world forums or the grandprixgames.org forums? Because the only way I can think to bring more people, interest and keep the league running and active, with up-to-date news like the f1vwc is to move the league to the interested forum (to be their official league, and maybe the series need to be rebranded with this intention) but we can keep the website where it is. In my opinion it will make our series more visible to the GP4 community, something we need to bring more teams. In addition it could help the interested forum too, because some drivers will be joining the forum (exactly what they want) to play in the series. If they want more visibility we can add their logo to our cars ;D The 2007 rules need to be defined as soon as possible, we could use some rules from other leagues as a base to make our rules work better and have a nice WSRC series where everyone can play. Because sometimes we have a driver interested but there are some restrictions in the actual rules (driver aids, deadline submition limit, the calendar, CSM stuff), leading him to give up. Tom was working in the V12s for 2007 and we have no idea of how it is going with the physics. I know that we have agreed to use V12's but actually I'd like keep the V10's or move to the V8's since they are already available for download. Tyres, we need to have a final decision about it too, Bridgies, Michelins or Dunlops; slicks or grooved. The 2007 calendar wasnt discussed before, I dont care if we will use the same original tracks or have new tracks, but I'd like to be racing in the same days where F1 will be, what could give us more time to breath in our lives I'll post more later if I have more ideas... Bruno
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Post by Viper on Oct 9, 2006 14:36:35 GMT -5
I think most of you are ideas are good. I'll answer in parts; I said tons of times already, that anybody in the league can try and bring more drivers in. I'm not sure about moving the series to another site though...have my restrictions about that. Getting a site to partner up with us would be good though. Problem is that the one that used to sort of be our partner, SimRacing forums, is pretty much empty atm. GPG.org has tons of people, but most of them seems interested only in updating gp4 to latest spec and don't really drive much Regarding the 2007 rules, I think most things will be kept as they are. There's nothing really complicated atm, apart maybe from the CSM carset, which should be a real nobrainer...but not everyone keeps their gp4 installation well done so it doesn't help much...I have the same installationg since last year, and never had any problems. I have now decided, that we'll be running the v10s again next year. After consideration, a physics change right now would not be a smart thing to do...I might take a look at the physics myself, and try to make it a bit more interesting...maybe remove grip just a tiny bit or something like that. I'll add a vote also for the tyres.... 2007 calendar...well, If we follow the F1 calendar we have to wait for final dates which aren't fully decided yet I think. Either way, we can chooce the tracks...right now, I'm leaning on picking only two new tracks, and replacing one of the boring tracks that nobody likes. We'll see.
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Post by DK_Holden on Oct 9, 2006 14:52:31 GMT -5
If we're getting rid of tracks, we could get rid of the A1-Ring and Imola. Neither are that exciting.
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Post by Viper on Oct 9, 2006 15:08:46 GMT -5
*sniff* Two of my favorites
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Post by Senna on Oct 9, 2006 15:30:27 GMT -5
If we're getting rid of tracks, we could get rid of the A1-Ring and Imola. Neither are that exciting. NOOOOO NOT IMOLA!!! NOOOOO!!!! I LOVE THIS TRACK!!! We could get rid of old Hockenheim
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Post by Viper on Oct 9, 2006 15:50:30 GMT -5
Well, that I can see hapenning easier...although I love the old hockenheim, I wouldn't mind changing it too much...but Imola and A1-Ring must stay, heh
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Post by Senna on Oct 9, 2006 16:16:33 GMT -5
I think most of you are ideas are good. I'll answer in parts; I said tons of times already, that anybody in the league can try and bring more drivers in. I'm not sure about moving the series to another site though...have my restrictions about that. Getting a site to partner up with us would be good though. Problem is that the one that used to sort of be our partner, SimRacing forums, is pretty much empty atm. GPG.org has tons of people, but most of them seems interested only in updating gp4 to latest spec and don't really drive much Regarding the 2007 rules, I think most things will be kept as they are. There's nothing really complicated atm, apart maybe from the CSM carset, which should be a real nobrainer...but not everyone keeps their gp4 installation well done so it doesn't help much...I have the same installationg since last year, and never had any problems. I have now decided, that we'll be running the v10s again next year. After consideration, a physics change right now would not be a smart thing to do...I might take a look at the physics myself, and try to make it a bit more interesting...maybe remove grip just a tiny bit or something like that. I'll add a vote also for the tyres.... 2007 calendar...well, If we follow the F1 calendar we have to wait for final dates which aren't fully decided yet I think. Either way, we can chooce the tracks...right now, I'm leaning on picking only two new tracks, and replacing one of the boring tracks that nobody likes. We'll see. 1. Which restrictions you have about moving? Depending of the conversations with the other forums... but yeah, a gp4 site partnership would spice up the things here. 2. Vote for tyres - OK, and about the engines, I'd like to suggest a test after the season between the V8 and V10 engines, so we could choose which one is more interesting. At first I didnt liked the move to the V8's but what they did at Suzuka amazed me... 3. Well we could just use the 2006 calendar as a base if the 2007 calendar isnt released on time. The dates are pretty much the same, I think.
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